Class GenerationGame
java.lang.Object
|
+--GenerationGame
- Direct Known Subclasses:
- MasterGame
- public abstract class GenerationGame
- extends java.lang.Object
A generation game is any game in which there is a game status which
changes autonomously in steps, called generations. It must also take
a single command-line argument, normally containing a filename describing
the initial game status.
|
Field Summary |
protected java.lang.String |
gameFile
the file to be read to establish the initial game position |
|
Constructor Summary |
(package private) |
GenerationGame()
The no-argument constructor should not be used. |
(package private) |
GenerationGame(java.lang.String[] args)
Creates a game. |
|
Method Summary |
(package private) abstract java.lang.String |
next()
Run the next generation |
(package private) abstract void |
play()
Start the game |
(package private) abstract java.lang.String |
sendMessage(java.lang.Object recipient,
java.lang.String msg)
Send a message to an object. |
(package private) abstract java.lang.Object |
spySetup()
Determine what object to spy on, probably by asking the user |
| Methods inherited from class java.lang.Object |
, clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
gameFile
protected java.lang.String gameFile
- the file to be read to establish the initial game position
GenerationGame
GenerationGame()
- The no-argument constructor should not be used.
GenerationGame
GenerationGame(java.lang.String[] args)
- Creates a game. With luck, there is exactly one command line
argument and we'll make a note of it.
- Parameters:
args - the args[] array passed to main
next
abstract java.lang.String next()
- Run the next generation
- Returns:
- a string describing the new status
play
abstract void play()
- Start the game
sendMessage
abstract java.lang.String sendMessage(java.lang.Object recipient,
java.lang.String msg)
- Send a message to an object.
- Parameters:
recipient - the object to receive the message. Defined
as Object here, but generally it will be some special type
known to the game.msg - a message string. The format, if any, will depend
on the specific game.- Returns:
- the answer string
spySetup
abstract java.lang.Object spySetup()
- Determine what object to spy on, probably by asking the user
- Returns:
- an object on which to spy